Pets’ Island (2019)
Series of Works

︎Fig. 1 Modified still “Zurückgelassenheit” (Left behind, don’t give a f***), 4K, endless loop


Every game is an island and no game is an island1

The work series "Pets' Island" uses the MMORPG "World of Warcraft" to approach computer game animals and to think critically about what animality and being animal might mean in virtual reality.


Companion rocket and VR-installation “Pets’ Island” @ NextLevel Festival for Games. 


Project details
Supervisors: Thomas Hawranke, PhD; Nieves de la Fuente Gutierrez 


Appearances
Next Level Festival for Games, Zollverein, Essen, DE
Special thanks to Urs Fries and Philip Fuchs

References
Every Game is an Island. Endings and Ex- tremities in Video Games. New York: Bloomsbury, 2017. S. 2